π§πΆ Release notes designed to be listed to with: "Once there were dragons" @ 4:05
Highlights π€ΎββοΈ
- π©βπ¨ Stunning animation improvements
- π Overhauled documentation
- π± More predictable touch dragging
- π Simplified home list styling
- π New project design
- π Blogs of our learnings
Beautiful π
This release pushes react-beautiful-dnd
to new summits of interaction design.
We have removed instant movement (snapping) when moving between lists. Snapping breaks the visual language of moving physical objects around that react-beautiful-dnd
is trying to emulate.
β No snapping when moving between lists
β This is what it used to be (snapping in the π home list after a drop)
You do not need to do anything to get the new animation pattern. I have marked this change as a feature release as it is new design behaviour.
Blog: Beautiful interactions π
There was a huge amount of work to remove snapping when moving between lists. Who would have thought? Not me π₯΅. I wrote a blog which goes over the journey of this feature in depth. Personally, I think it well worth your time!
πBlog β Beautiful interactions: Crafting elegant and robust drag and drop animations
New logo π©βπ¨
We have moved to a logo that encapsulates the playfulness and delight that we are striving for with react-beautiful-dnd
Blog: Logo creation π
Maryanne Nguyen, a very talented designer at Atlassian, has detailed her creative process in creating the new react-beautiful-dnd
logo in a blog π¨
πBlog β maryannemade: react-beautiful-dnd
logo
More predictable touch dragging π±
react-beautiful-dnd
tries to respect standard browser interactions as much as possible. Currently, the library plays well with force touch interactions:
If the user force presses on the element before they have moved the element (even if a drag has already started) then the drag is cancelled and the standard force press action occurs. For an anchor, this is a website preview.
Unfortunately, heavy presses can cancel a drag. It can be tricky at times to get the right amount of pressure to correctly use touch dragging. This can be frustrating for users.
We have added an option for you to opt-out of respecting force touch interactions. This option will disable force press interactions on the drag handle. However, it allows for a more consistent touch dragging interaction.
We have added shouldRespectForceTouch
as a prop to <Draggable />
. It defaults to true
in order to respect force touch interactions, but you can set it to false
to opt out of respecting force touch
<Draggable
draggableId="draggable"
+ shouldRespectForceTouch={false}
>
</Draggable>
This change resulted in a feature release. The default behaviour matches the behaviour of previous versions.
Should force touch be respected by default?
Right now shouldRespectForceTouch
defaults to true
in order to respect browser interactions. However, for this specific use case, I am thinking that the default could be to not respect force touch in order to have a more consistent touch dragging experience out of the box.
I have created a request for discussion to collect other people's thoughts on what the default should be.
Simplified home list styling π
We have added a new value to the DroppableStateSnapshot
: draggingFromThisWith
type DroppableStateSnapshot = {|
isDraggingOver: boolean,
draggingOverWith: ?DraggableId,
+ draggingFromThisWith: ?DraggableId,
|};
draggingFromThisWith
is populated with the draggableId
of the dragging item in the π home list for the entire drag. This allows you to style the home list differently from the other lists if you like. We recommend you do this to make it clear which list the user is dragging from. You can read more about the thinking behind this in my blog
In this example we set the background-color
of the home list to pink
when we are dragging over the list. We set the background-color
of the home list to blue
when not dragging over the home list.
Overhauled documentation π
We have totally overhauled our documentation to be easier to find and use information.
Our README.md
was getting too big. It was hard for new comers to know where to start, and it was hard for consumers of the library to quickly find information. We have simplified our README.md
and added a comprehensive documentation section which links off to categories of information.
The README.md
now contains a high-level introduction to the project, feature set, how to get started and then links to the rest of the documentation.
For new comers and evaluators πΆ
Information in the README.md
:
- Big
gif
showing off what the library is about - Reduced badges to the critical subset to reduce noise
- High level motivation of the project
- Feature set and limitations
- Getting started guide
- An
About
section which links off information useful to understand, evaluate and get started with the library.
For consumers π©βπ€
- The documentation has been broken down into more logical independent chunks to make it clearer where to find topical information. Previously
API
was under a wall of design thinking information which would not be useful to a non-evaluator - All documentation pages have a link back to the documentation root for quickly jumping around
Documentation engineering health π¨ββοΈ
- Added a test to ensure that there are no more broken links π. This is by far the cause of the most issues
- Added test to ensure consistent usage of component names
- Added test to ensure all documentation pages end with a backlink to the documentation root
Refreshed examples π¦ΈββοΈ #1096
We have made our examples brighter and more colourful
Previous | New style |
---|---|
We have also upgraded to Storybook v5
and added our new logo to the header
Other improvements
- Only attaching to the
redux
devtools whenprocess.env.NODE_ENV === 'development'
#1085. Thanks @teleaziz!! - More collision engine refinements
Fixes π
- A
transition
for a property other thantransform
that finished during a drop animation on aDraggable
could cause the drop to end suddenly #1096 position:fixed
lists on ie11 #1091 #1088. Thanks @InvisibleBacon for raising this one- Typo in docs #1102. Thanks @jDeppen
Engineering health
Happy new year! π
I have been off for a month and I had a great time. I could go for another month...
Here is what we plan on working on next: Up next milestone
Also, a reminder that we have two planned breaking changes coming up:
- Moving to a
React
peer dependency of 16.6+ #984 - Moving from
flow
toTypeScript
#982. This might not be a breaking change if we have a goodflow
story π€
Unplanned but possible:
- Going all in on hooks and creating a new hook based api π€π
Improvements
doctype
warning π¨ββοΈ #1068
We have added a dev only warning to notify you if the pages doctype
is supported #1068 #1040. We only support the html5 doctype
(<!doctype html>
). The doctype
impacts a number of measurement calculations. Previously if you used another doctype
things might work, but there could be some strange issues depending on your css configuration (eg if you did not have body height: 100%
). Rather than trying to account for every strange doctype
out there - we print a dev warning to the console
! π We also now call this out in the docs.
My hope is that this change makes it easier to fall into the pit of success
Just a public service announcement: if you do not add a doctype
tag, browsers will use some other doctype
such as "Quirks mode". Please add a doctype
to your pages!
<!doctype html>
Other
- More robust ref type checking #1067. Allows usage of
react-frame-component
#796. Thanks @jdillick for the ideas - Fixing typos in docs #1059 #1062 #1042 #1063 #1011 #1070 #1071. Thanks @niwsa, @mego and @hannesvdvreken!
Engineering health
Improvements
π Delicious auto scrolling #349
Previously when a user picked up a draggable item that was near the edge of a scrollable area it could trigger a large and jarring auto scroll. We have created a solution that gets around this problem in a really elegant way.
I have created a video which goes over what we did in a bit of detail πΊ
A big thank you to @ajaymathur and @jjcm for their huge help with this one
β€οΈ Docs
- New: Common setup guide: Common setup issues that are hard for us to catch in code. We also linked to this from our
ISSUE_TEMPLATE.md
- New: Identifiers guide: How to use identifiers (
draggableId
anddroppableId
) successfully inreact-beautiful-dnd
- Fixing typo in
README.md
link #970. Thanks @fzembow!! - Fixing links #955. Thanks @Blasz!!
- Removing outdated reference to
Draggable > type
#952. Thanks @DmitryGonchar!! - Fixing incorrect drop animation naming in our drop animation guide
Other
- Avoiding extra DOM read for
Droppable
s #966. Thanks @woohling! - Adding extra dev only checks for
Draggable
andDroppable
boolean props #945.
π Remember:
null
is not a validboolean
prop type. Either pass intrue
,false
orundefined
to get the ReactdefaultProp
value.
- Added new media section #943
- Updated collaborators list in
README.md
#943
π©ββοΈ Engineering health
- Adding additional server-side rendering test to ensure that client hydration works correctly #960. Thanks @petegleeson for the prior work on this
- Fixed flaky builds on CircleCi caused by
flow
crashing. Thanks @TrySound for your help with this one! #1008 #1007 - Moved to
flow
0.88
- Moved to storybook
4x
#989 - Moved back from
emotion
to my first love:styled-components
4x
for examples. - Upgrading dev dependencies #1005
π£ Announcement: breaking change coming
We have two planned breaking changes coming up in early 2019:
My hope is to batch these two breaking changes into a single breaking change release
Fixes
- Better scroll container detection for the
<body>
element. Fixes compatability issue with Semantic UI #904. We also wrote a new guide: how we detect scroll containers. Thanks @MohammedAl-Mahdawi for raising this and @seancurtis for helping me work through it.
Improvements
- Improved cross axis movement into an empty list #936. Allows for movement of bigger items into a list that might not have enough current space for it. Thanks @lukyth for raising this one!
- Even more spacing accuracy for different box model configurations #919. Also created a spacing stress test example
- Adding more detail to issue creation template #934
- Removing unneeded
Array.prototype.find
message from docs #933. Thanks @wuweiweiwu! - Adding note about
styled-components
4.0
api change to docs #926. Thanks @balonsom!! - Improvements to
README.md
#943
Fixes
π§πΆ Release notes designed to be listed to with Angus & Julia Stone - Chateau (ARTY Remix)
Release at a glance π€©
π 30% faster π₯ smarter collision engine πΉ more robust keyboard movement system π³ new: combine items π£ new: add and remove items during a drag π² new: tree library @atlaskit/tree by @Confluence
I know right!? Pretty awesome!! Okay, lets get into the details
βοΈ Low risk breaking change 9.x
β 10.x
This release is a listed as a breaking change π₯. However, the risk of actual breakage is very low. Most consumers should be able to upgrade without any issues π. We will call out any breaking changes in these releases notes.
Features
Combining Draggable
s #511
react-beautiful-dnd
now supports the combining of Draggable
s π€©
- π©βπ¬ Designed to work intuitively in conjunction with reordering
- πΊ Works on both the vertical and horizontal axis
- πΉ Full keyboard support
- βΏοΈ English screen reader messaging baked in. (You can override the defaults - see our screen reader guide)
We have created a combining guide which will show you how you can use the new feature and the thinking behind it.
I am biased, but the combining guide is really worth a read! The logic for doing combining in conjunction with reordering is very cool
Add and remove Draggable
s while dragging #484
react-beautiful-dnd
now supports the adding and removing of Draggable
s during a drag. This is a powerful feature that unlocks a lot of behaviors
Lazy loading | Trees! (Read more below) |
---|---|
We have created a guide to help you use this new feature.
New tree library: @atlaskit/tree
π²π
In conjunction with this release, we have also released a new tree library: @atlaskit/tree
!!! π
It is a beautiful and accessible tree implementation built on top of react-beautiful-dnd
- Display and interact with your own tree structure
- Mouse π, touch π± and keyboard support πΉ
- Dropping on a closed group will add the dragging item to the group
- Dragging over a collapsed group will expand the group after a small timer
- Dragging an expanded group will collapse the group as the drag starts
- Lazy loading of subtrees
- Does not render any DOM β€οΈ
Hover to expand | Drop onto expanded parent | Drop onto collapsed parent | Drop on another item to create new group |
---|---|---|---|
Improvements
π Speed
We have significantly improved the performance of react-beautiful-dnd
.
- π€ 30% more frames when dragging
- π€© 66% more frames for drop animations in low resource environments
You can read about how we did this in our blog "Grabbing the flame π₯"
π₯ Smarter collision engine
Our collision engine has been rebuilt in order to take into account:
- the direction a user is currently moving in, and
- what items are currently displaced
This results in a much more consistent and natural movement experience.
There was a flaw in the previous engine where edge detection did not consider what was already displaced.
The collision engine is now aware of displacement and so will now always shift items when the visible center goes over the visible edge of an item - even if the visible edge is displaced.
The collision engine is also now aware of the direction a user is currently moving in which is used to facilitate our new combining mode.
πΉ More robust keyboard movement system
The internal keyboard movement system has been completely rebuilt to provide more spacing flexibility and resilience. Improvements:
- Drastically improved spacing flexibility. Can now use
margin
safely on any edge of aDraggable
(as long as it does not lead to margin collapsing between items) #201 - Moving from a patch based system, where each movement patches the previous one, to a system where every movement is computed from scratch based on the current displacement. This also means the algorithm is self healing. If a movement ever looks off (which it shouldn't), then the next move will correct the misalignment
- The new placement system is now what we use to calculate drop placements for consistency
Example of old spacing issue | Now handled correctly |
---|---|
More drop animation control
We have moved to using only CSS
for the drop animation for performance reasons (you can read more about that in "Grabbing the flame π₯").
As a side benefit of this you are now able to tweak the drop animation, or opt out of it completely. We recommend not opting out the drop animation as it is important communication for the user.
Your own animation | No animation (not recommended) |
---|---|
We have created a drop animation guide to assist you
Cleaner development build messaging
We have made our development build warnings and error message prettier and more informative
We only long warnings if there are actual setup issues (not just for fun!). That said, if you want to, you are now able to disable all warnings:
// disable all development only warnings
window['__react-beautiful-dnd-disable-dev-warnings'] = true;
We have also added tests to ensure that these messages are correctly dropped from production builds.
Better ie11 support #320 #724
Previously we required consumers to polyfill Array.prototype.find
in order for react-beautiful-dnd
to work in ie11. We now bake in our own light ponyfills so that you are not required to polyfill anything to use react-beautiful-dnd
in ie11
π¬ Smaller
react-beautiful-dnd
10.0.0
is actually a little bit smaller than 9.x
. Which is amazing considering how many new capabilities the library has!
Hooks
β Responders
Hooks
DragDropContext > Responders
DragDropContext > Responders
Recently React
announced a new alpha Hooks API
. To avoid overloading the term Hook
and confusing people, we have replaced our usage of the word Hook
to Responder
. The names of the actual Hooks
Responders
are unchanged:
onBeforeDragStart
onDragStart
onDragUpdate
onDragEnd
This is a type
name change, as well as changing how we refer to them in the docs.
-type HookProvided = {|
+type ResponderProvided = {|
announce: Announce,
|};
-type OnBeforeDragStartHook = (start: DragStart) => mixed;
+type OnBeforeDragStartResponder = (start: DragStart) => mixed;
-type OnDragStartHook = (
+type OnDragStartResponder = (
start: DragStart,
provided: ResponderProvided,
) => mixed;
-type OnDragUpdateHook = (
+type OnDragUpdateResponder = (
update: DragUpdate,
provided: ResponderProvided,
) => mixed;
-type OnDragEndHook = (
+type OnDragEndResponder = (
result: DropResult,
provided: ResponderProvided,
) => mixed;
-type Hooks = {|
- onBeforeDragStart?: OnBeforeDragStartHook,
- onDragStart?: OnDragStartHook,
- onDragUpdate?: OnDragUpdateHook,
- // always required
- onDragEnd: OnDragEndHook,
-|};
+type Responders = {|
+ onBeforeDragStart?: OnBeforeDragStartResponder,
+ onDragStart?: OnDragStartResponder,
+ onDragUpdate?: OnDragUpdateResponder,
+ // always required
+ onDragEnd: OnDragEndResponder,
+|};
This is a breaking change π₯. But it should be a fairly trivial
type
rename if you are usingflow
orTypeScript
. This would only impact you if you are directly importing the types:
- // this would now break:
-import type { OnDragStartHook } from 'react-beautiful-dnd`
+// need to use the new type name:
+import type { OnDragStartResponder } from 'react-beautiful-dnd`
Responder
timings
In order to improve consistency we now force onDragStart
and onDragUpdate
to be in the tick
after the snapshot
values are updated. Previously there were in the same tick
. We do this to ensure there is a full React
render before calling the hooks. This was generally the case anyway so consumers should not be impacted. I found some very edge case scenarios where onDragStart
could be batched into the same render
pass by React
as a snapshot
update.
You can read all the timing details in our Responder guide.
This could be classified as a breaking change π₯, although the risk of breakage is almost nothing. In fact, it fixed a bug we found in one case π€·β
More information in Responder
s π΅οΈββοΈ
The values provided to the Responders
now has some new information!
DragStart
now contains mode
DragStart
is supplied toonDragStart
type DragStart = {|
draggableId: DraggableId,
type: TypeId,
source: DraggableLocation,
+ mode: MovementMode,
|};
+ type MovementMode = 'FLUID' | 'SNAP';
There are two seperate modes that a drag can be in
'FLUID'
: everything is done in response to highly granular input (eg mouse)-
'SNAP'
: items move in response to commands (eg keyboard)SNAP
may also include our new programmatic dragging mode we have planned #162
DragUpdate
(and DragResult
) now contain combine
DragUpdate
is supplied toonDragUpdate
DropResult
is supplied toonDragEnd
In order to facilitate the new combining mode a DragUpdate
and DragResult
now contain combine
information
type DragUpdate = {|
...DragStart,
// may not have any destination (drag to nowhere)
destination: ?DraggableLocation,
+ // populated when a draggable is dragging over another in combine mode
+ combine: ?Combine,
|};
+ // details of the item that is being combined with
+ type Combine = {|
+ draggableId: DraggableId,
+ droppableId: DroppableId,
+ |};
// DropResult gets these too it it extends DragUpdate
type DropResult = {|
...DragUpdate,
reason: DropReason,
|};
New data for a Draggable
π¨βπ¨
We now provide your Draggable
with more information for you to use!
type DraggableStateSnapshot = {|
isDragging: boolean,
isDropAnimating: boolean,
draggingOver: ?DroppableId,
+ // Information about a drop animation
+ dropAnimation: ?DropAnimation
+ // the id of a draggable that you are combining with
+ combineWith: ?DraggableId,
+ // a combine target is being dragged over by
+ combineTargetFor: ?DraggableId,
+ // What type of movement is being done: 'FLUID' or 'SNAP'
+ mode: ?MovementMode,
|};
+ // information about a drop animation that you can patch if you like
+ type DropAnimation = {|
+ duration: number,
+ curve: string,
+ moveTo: Position,
+ opacity: ?number,
+ scale: ?number,
+ |};
Moved to CSS for the drop animation
As mentioned previously, we have moved to using a CSS animation for our drop animation. We where able to maintain the exact same visual animation using CSS as we where with a spring
based animation. You can read more about this in "Grabbing the flame π₯".
Breaking change π₯. We previously rendered a
Draggable
at60fps
to get it to its home location. Now we let CSS do it. If you were patching the drop animation then this change will break you. Good news, it will now be much easier for you! Check out our drop animation guide.
Other improvements
- Throw an error when consumer forgets to pass a
Draggable
anindex
prop (a common setup error) - No longer throwing an error if trying to announce screen reader messages after a
DragDropContext
is unmounted. It will now print a dev only warning explaining any problems and how you could avoid dropping screen reader messages #556 - Added a development only warning to let consumers know if they are not meeting the required
React
peer dependency version.npm
will warn you about this, but we are getting a lot of issues about this. So we decided to bake our own warning into the library - Now has partial support for lists in a
position:fixed
container - Mentioning in the docs that
index
es need to be dense and start from0
#892 - Given the docs a lot of love πβ€οΈ
Fixes
- Drag Handle unmount performance #543
- Aborting and drag due to an error when using
ReactDOM.createPortal
could cause the drag to lock - Preventing cross axis movement to invisible locations
- Cross axis movement will now align correctly when entering the last position of a list #785
- Auto scrolling shudder when near the end of a scrollable list #764
- A cross axis move that results in a shift in window scroll is now accounted for
Engineering health
- Added test to ensure consistent file naming within repo
- Added test to ensure all developer warnings and any other
console.*
statements are removed in production builds - Added test to ensure styles applied to selectors are valid and pass
stylelint
- Upgrade to
flow
0.86
#851
πβ€οΈ Community documentation
We have a new Community section and Addons section in our docs. If you have something that you would like to submit please pull request.
Thanks to these people who have already added content:
- @LukeHendrick (Glitch app) #688
- @rokborf: natural-drag-animation-rbdnd
- @ng-hai: simple trello project #878
We would like your input
We have a few request for discussion (RFD) issues that would benefit from more input:
- RFD: What would a React 16.7 hooks api look like? #871
- RFD: Placement of Responders and flow of data #498
Thanks
This release has been months of hard work in the making. Thank you to everybody who has contributed to, and supported this release. A special thanks to:
- Atlassian
- Confluence
- Balazs Nagy
- Bogdan Chadkin
- Samuel Attard (build ninja)
- Jacob Miller
- Ben Conolly
- Pavithra Kodmad
- Jeniffer Heng
- Ajay Mathur
- Raja Bellebon
- Luke Batchelor
- Pete Gleeson
- Jared Crowe
- React Sydney βοΈ
- Flame photo in cover Joshua Newton
Fixes
- Fixing memory leak when unmounting
DragDropContext
#720. Thanks @faiwer for finding this one, and for the great issue detail!
Improvements
- More flexible
flow
type forDragDropContext > hook
functions #695. Thanks @kylehalleman!!! - More information in the documentation about using interactive elements (such as
button
) as drag handles. #704 Thanks @kylehalleman!
Changes
DragDropContext > hook
functions now allow you to return a value from your hook function if you want. However, we do not do anything with these returned values. This is also called out in the docs #695
- type OnBeforeDragStartHook = (start: DragStart) => void;
- type OnDragStartHook = (start: DragStart, provided: HookProvided) => void;
- type OnDragUpdateHook = (update: DragUpdate, provided: HookProvided) => void;
- type OnDragEndHook = (result: DropResult, provided: HookProvided) => void;
+ type OnBeforeDragStartHook = (start: DragStart) => mixed;
+ type OnDragStartHook = (start: DragStart, provided: HookProvided) => mixed;
+ type OnDragUpdateHook = (update: DragUpdate, provided: HookProvided) => mixed;
+ type OnDragEndHook = (result: DropResult, provided: HookProvided) => mixed;
Changes
onDragStart
: Getting the timing right
Summary: we have made the timings of the
DragDropContext > Hook
functions more consistent, created a new hook:onBeforeDragStart
and created a guide for hooks
We keep having timing issues popping up relating to onDragStart
. It can break some use cases if it is called before we update the Draggable
and Droppable
components, and it can break some use cases if it is called after. Rather than trying to make onDragStart
work for both cases we have created a new hook: onBeforeDragStart
.
onDragStart
, onDragUpdate
and onDragEnd
are now called consistantly after the Draggable
and Droppable
components have been updated. If you need to do some work just before Draggable
and Droppable
components have their initial snapshot
values updated, then you can use onBeforeDragUpdate
.
We have created a guide for hooks which explains all of the hooks in detail and the timings in which the hooks are called.
This is a breaking change π₯. It has been listed as a breaking change as it will break consumers who are following our dimension locking table reordering strategry.
Fixes
- Fixing broken test file name which caused repository cloning errors in some environments #697. There was a backspace character in a filename? I know! Thanks @lukebatchelor for the fix, @TrySound for your input and @pashadow for raising the issue